Monday, January 31, 2011

Spin Bike Crank Removal Tool

Evolution

Let me make a small parenthesis nerd.
Oh I know, sorry but this too is part of me and today I want to talk about video games, and indeed a video game in particular.
No, not a review, not a comment or even a walk-throughs, is the analysis of a concept, demonstration and in the field of video play, the evolution of technology, the concept of entertainment, the transformation of a media.
the threshold output on the market of its second chapter, I speak today of the original Little Big Planet.
Released in October 27, 2008, developed from the house MediaMolecule for Sony Playstation 3, LBP marks a new era of video games.
Apparently a standard in next-gen revival of the old side-scrolling platformer (Super Mario), this game finds its innovation on two key issues.

The setting; The customizable "sackboys" (kids bag) stuffed dolls are facing countless adventures in a series of spaces that recall the points of the game of our childhood, or childhood best programmers, mostly made in 60's or 70's, but also very reminiscent of the tales of our parents, when "we had fun playing with pegs."
It is played with pegs, cardboard boxes, foam shapes, fabric cushions, pieces of wood, each mounted mo 'medieval castle, spaceship, the African jungle, in the background stands the blurred landscape of a playground , garden, home, places where he grew up a bit 'all, including adventures of exploration and battles of all time.

The second and more important innovation is the editor mode: From
imaginative menu selection of modes and levels, which is set in a small cardboard spaceship with three planets hanging from wires in a room covered wallpaper blue stars, you can choose, by going "on the moon" mode editor.
pre-selecting the setting, you enter a blank layer will have access to hundreds of materials, colors, sounds and arrangements, to create new and highly personal levels to publish and share in the flourishing online community. A real
infinite game.

Why write an article on it? Why call this game innovative, fun new stage in the world video?
Since the PS3 console online, allows a contact, not only among members but also between users and production company. The
mediamolecule, you might think, after we sold the game from his obligations, has made his "professional duty" to the customer and the company.
But the client is no longer just customers, I first used the term "user" because that is what we are, and tirelessly MM has provided updates, changes, "links" implementing the communication with users and what happened was not expecting anyone, not even the programmers, not even the distributors, not users.

Top5 the changeovers.
5) Music:
editor there are a limited number of background music, but at the same time the sounds are activated by "near the character."
do not know who was the genius who first used this application to create a real music box, able to play polyphonic melodies and incredible, famous, unknown or completely invented.
4) The Japanese
For some reason, maybe for their innate methodical, Japanese users have always been made to recognize the perfection, style, the genius of their business video games.
LBP is no exception and the same MM has admitted several times that many levels are far more beautiful and brilliant than those proposed in the main story of the game, also noting the limitations of the editor than the freedom of programmers.

3) Category:
LBP was designed to create pure and simple platforms, but users have said no.
And now the years have developed into a fully autonomous manner, different categories of levels, including these, the "concepts" simple "sculptures" realistic places, objects, vehicles, any actual or invented, without the character of the videogame "test to pass" or "enemy to beat."
"Gare" made by bizarre means of transportation, real "free roaming" sliding, "copies" of other games that really exist, "shooter", adventure games with lots of prologues "cutsene" and so on.

2) Passion incredulous
Far be it from me to doubt the purely economic motives of the producers of LBP, but the program to all effects of an artist who lives with creativity, we sent all users a great contribution to the evolution of the game.
periodically came out of new mechanisms and technologies to make easier the tribulations of us "new programmers" to create the categories described above.
So over the years we have "won" guns, new decorations, Jetpac, water etc..

1) Bugs
Other concrete form of spontaneous evolution, were the dozens of programming errors, discovered by users and used to create new and dramatic effects on their levels, not to mention the creation of "levels tutorial "to explain to others how to exploit the bug discovery.
part of MM very surprised, in some cases the bugs have been taken and "legalized" becoming real stake in the programming level.

conclude
use my knowledge as a student of DAMS; it comes to mass media, dividing them into different forms of communication.
In particular we can distinguish them in "ratio input / reply" or because users have to express themselves, to "participate", to respond to input provided by the media in question.
We can start on radio and television from the early days, where the only answer to the accused was a more or less slow literacy, and then a gradual but radical change in society, in response to new technology.
In this case the answer is far from immediate, though deep and meaningful.
We can then get the other extreme of the Internet, where forums, blogs, social networks, enabling the creation of a message that is made of responses, then where the source ceases to exist as a great mother, breast-feeding their babies at a one, growing a company, dense and complex, made up of inputs and outputs that intertwine, meet and agglomerate.
The great economic society now offers a half, leaving the burden to users of the message.

Similarly in recent years, is having a strong evolution in video play, the customer response is not only the purchase, and evidence of a good advertising campaign, and only sometimes a good quality in production.
The customer becomes aware of himself, of his creative verve of its economic importance as a link in the chain, becoming (as already explained) "user" and imposing, as in the case of LBP, an unexpected development of a product (the result of a thought), now the result of the collective consciousness.


Licenza Creative Commons
Little Big Evolution by Julian Bartoletti is licensed under a Creative Commons Attribution - No Derivative Works 3.0 Unported License .

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